Western Canada’s Largest Tabletop Gaming Convention! Join us March 14-16, 2025, at the Vancouver Convention Centre - East (aka Canada Place) in Vancouver, BC, Canada.
It's a time where the civilizations of the Alpha Quadrant can boldly go where no one has gone before. Until they encounter each other - or the local inhabitants. Federation, Klingons, Romulans, Cardassians, and/or Ferengi will explore, expand, exploit or exchange, and more in this 4X race to ascendancy over the civilizations of Star Trek.
Join me, a TCTC Volunteer Game Steward as I teach you and guide you through Eclipse: Second Dawn for the Galaxy. Eclipse is a heavy SciFi 4X game where you get to take control of a space empire as they expand through the galaxy. It's a lot of fun, and it's one of the tightest rulesets you'll find in whole tabletop hobby, but it's a lot for new players. So, if you're looking to learn the rules and strategy of this amazing game, this is the session for you!
In the game, each player represents one of the seven "Great Powers of Europe" in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.