Western Canada’s Largest Tabletop Gaming Convention! Join us March 14-16, 2025, at the Vancouver Convention Centre - East (aka Canada Place) in Vancouver, BC, Canada.
This is my favorite game and I'd like to teach it!
It's a worker placement / deckbuilding hybrid with medium complexity. The actions are simple enough: Play a card with an icon matching a location, then go to that location and take the action, gaining rewards in whatever order you choose. When you run out of workers or "agents" reveal the remaining cards in your hand to the table, and calculate the buying power on the cards to purchase new cards from a market.
The White Castle is an elegantly designed, medium-weight board game that challenges players to make the most of just nine turns. While the structure is tight, each decision carries significant weight, requiring deep planning and strategic choices. Its thoughtful design ensures a rewarding and engaging experience for those who enjoy strategic euro games with rich decision spaces.
Embark on a thrilling journey to claim dominance in Dune: Imperium Uprising! Harness the perfect balance of military power and political cunning as you vie for control over the desert planet of Arrakis. Deploy spies to execute covert operations, secure vital contracts to amass resources, or embrace the ways of the Fremen and ride colossal sandworms into battle!
This standalone spinoff to the acclaimed Dune: Imperium takes the strategic deck-building and worker-placement mechanics you love to bold new heights. Will you outwit your rivals and rise to power? The spice—and victory—awaits!
May include Dune Imperium: Bloodlines expansion if it arrives before the convention.
Ethnos is a fantasy themed set collection area control game. In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!
In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.
Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.
At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)
Amsterdam is a unique euro game by Stephan Feld where players are racing to deliver goods and play cards by acquiring cubes through a novel system: the more cubes you want, the longer you have to wait for them.