Western Canada’s Largest Tabletop Gaming Convention! Join us March 14-16, 2025, at the Vancouver Convention Centre - East (aka Canada Place) in Vancouver, BC, Canada.
Do you like space? Do you like to be scared? Are you willing to risk life and limb in pursuit of… a corporate paycheck? If you answered yes to any of these questions, then you’re in the right place. We’ll be playing the ‘Haunting Of Ypsilon 14’ module for Mothership, an excellent sci-fi horror RPG, and here’s the setup:
You’re a space hauler and you’ve got a simple job: go to the middle of nowhere -- Ypsilon 14, a mining base stuck on the side of a metal-rich asteroid -- and get some cargo. What cargo? It doesn’t matter. Some ore, some drills, some heavy machinery maybe. What matters? The deadline, the paycheck, and your livelihood that’s on the line.
When you discover the work stopped and a miner missing (and not a clue where he went), it puts more than your dollar at stake. Can you get the job done in time? Can you figure out what happened here? And, when it comes down to it, can you all make it off this rock alive?
THE MOON. THE COLOR BLUE. OH, THE HORROR. Welcome to ‘Moonbase Blues’, a module for the Mothership sci-fi horror RPG. It’s a new(ish), cool, scary game with old-school sensibilities, where life is always on the line and your choices mean the difference between success and a terrible death. Here’s the setup:
Welcome to Azure Base! A small facility on a wayward moon, it was built by the Azure Horizons company to study deep-space meteorological events. As a valued Azure Horizons employee, it’s your job to work with your fellow colonists and keep this facility running smoothly!
You wake up to chaos on the base, with no memory of what went down or why it happened. Things are not, in fact, running smoothly, and the other colonists may not have the company’s best interests at heart. It’ll be up to you to explore the base, figure out what went wrong, and survive against the perils of this terrifying blue moon.
You are part of a troop of hired mercs employed by Perigrin's Uncovered Scrolls, Ltd who have been tasked with scouring the world for rarities, relics, and reagents. A hot tip has led you to what the locals of Camphor Village call "That damned spooky place" - a cabin out in the woods. With treasure and trap senses tingling, you and your crew begin to explore the cabin...
A one shot adventure designed for up to 5 level 5 characters. Bring your own Lv.5 D&D 5e character (2014 or 2024) or use one of the premade characters for the adventure. Newbies, dice goblins, and veteran players welcome.
Hit me up on Discord @Daraddishman if you have questions.
Did somebody say space heist? Did they mention it was scary, too? If you’re looking for a danger-defying burglary where success means riches and failure means death, then welcome to the ‘Year Of The Rat’ module for Mothership, a sci-fi horror RPG. Here’s the setup:
You got the team together; now it’s time to do the job. Your boss is Flysafe, a starship insurance company, and your target is The Year Of The Rat, a casino ship that’s been dead and missing for over a month. Get in, get the Rat's black box, and get out. Easy, right?
Flysafe just wants that black box -- anything else you find on the Rat is yours to keep. But with no idea how she went dark or what happened to her crew, you might find more than just credits aboard that drifting derelict…