Western Canada’s Largest Tabletop Gaming Convention! Join us March 14-16, 2025, at the Vancouver Convention Centre - East (aka Canada Place) in Vancouver, BC, Canada.
This game is an elaborate opportunity to roleplay as a group of characters hopeful to win the upcoming championship of an underground street racing league. With a series of three races your characters will secure, upgrade and race with the ultimate prize in mind.
The rules are there ain't no rules, all right?
Now all of that is exciting enough, however, our intrepid adventurers are not humans, they are a ragtag group of street racoons desperate to change their fates! So much like the concept of 3 kobolds in a trenchcoat, the race with 5 raccoons in a Mazda is bound to be exciting.
Preparation: I recommend coming up with a NAME, a THEME (think career/hobby in Racoon land), and a DESCRIPTOR (a couple of words to describe your personality). This game gives you a bonus to rolls when it is tied to your THEME/BACKSTORY and a bigger bonus if it is the CORE THEME of your backstory.
I have been roleplaying for 30 years, mainly D&D but also odd games that explore something from a different angle. I wrote and ran the Inritius Alliance Live Action Roleplay (LARP) system in the Fraser Valley. As a career I support poverty level trash collectors in the developing... Read More →
A group of epic adventurers (level 20) battle one impossibly difficult epic monster. The adventurers are part of a lich hunters guild and hunting a lich at its last phylactery, turning it into an epic monster that cast spells. Be prepared a potential four hour battle with a lich the size of a tarrasque. Players will have a selection of pre-made characters to choose from, dice and pens will be at the table.
Enter the Pokemon’s Sinnoh region in this D&D reimagining! Here you and the rest of the party play as one of the eight Eevee-loutions!
Strange things have been happening around the region, and Lady Cynthia’s Dragonguard has charged you with both investigating an odd tree reported to appear in the Eterna Forest, and with finding three children that have gone missing in the forest.
Who knows what you might find, or what dangers you may encounter in the forest?
You are part of a troop of hired mercs employed by Perigrin's Uncovered Scrolls, Ltd who have been tasked with scouring the world for rarities, relics, and reagents. A hot tip has led you to what the locals of Camphor Village call "That damned spooky place" - a cabin out in the woods. With treasure and trap senses tingling, you and your crew begin to explore the cabin...
A one shot adventure designed for up to 5 level 5 characters. Bring your own Lv.5 D&D 5e character (2014 or 2024) or use one of the premade characters for the adventure. Newbies, dice goblins, and veteran players welcome.
Hit me up on Discord @Daraddishman if you have questions.
This is an adventure for players 13+ and characters at the 3rd level!
"It took them up the mountainside!"
For as long as anyone can remember, the village of Domai has thrived in the shadow of Tuboshiro, the ancient ruins perched high on the mountainside. Its crumbling towers and silent halls have always been a mystery, older than memory itself. Some whisper of untold riches hidden beyond its traps and fiendish foes. Others claim it is a cursed tomb, the final resting place of an evil king.
But now, the ruins stir. Domai’s children have vanished without a trace, and strange lights and sounds have begun emanating from the castle. This is no coincidence: something—or someone—has taken the children to Tuboshiro.
You and your companions must enter its forbidden halls, and uncover its darkest secrets before time runs out and the fate of Domai's children is sealed. But beware—Tuboshiro is no mere ruin. Whatever sleeps within has awakened, and it will not let its secrets go without a fight.
Hello Adventurers!The name is Jon and I'm a singer/songwriter creative & performer that is anticipating a new career in music education! I have been a Game Master for 2 years mainly running D&D and some one page RPG's. I try to use my pension for arts and drama to help create stories... Read More →
Little ever happens in the quiet halfling village of Bryndynshire, but a young girl has gone missing, and retired adventurer Stella Wolndhelm has asked for your help to bring her home safely. Focusing on roleplay and deduction, this cozy low-stakes adventure is perfect for players new to gaming in general.
Talk to me about Dungeons & Dragons! I've been a professional *straightens tie* Dungeon Master for the past 5 years, but I really just love to play. Above all I am a story person, and I believe the best stories are the ones drip-fed to us little-by-little with the use of progressively... Read More →
A band of adventurers, a cunning goblin plot, and a world shaped by your choices. At YVR Dungeon Masters Society, our open table welcomes everyone—no experience needed, just a sense of adventure. Come learn Dungeons & Dragons, roll the dice, and shape your own story. The journey starts here!"
1968. Two people in the small town of Milltown, NY die on the same night. One was a tragic car accident; the other, shot in self-defence by the police. Both were members of the same commune of hippies and drop-outs that’s taken over a farm just outside town.
Police reports contain references to chanting. To carven idols. To strange ceremonies by moonlight.
As Agents of DELTA GREEN, a top-secret branch of the US Government, your mission is to investigate those deaths, find out the truth – and take whatever action is necessary to eradicate any unnatural influence. When your predecessors raided Innsmouth in 1928, DELTA GREEN saw what the unnatural can do if it takes root in America.
The world has gone to anarchy. Not from a single reason, but a series of reasons. Climate, plague, a volcano, nuclear accidents, war and of course the increasing greed of the 1%. A generation after the fall people still gotta make a living though. So when someone hires your little gang to deliver somethin' into the city - and they pay in gold - no questions asked. Even if the employer wants to come along.
This game uses the Fantasy Worlds system and pre-generated characters will be provided.
We fled to the Forge as a last resort. This galaxy serves us no shortage of dangers and opportunities in equal measure that are often one and the same. But humanity has persisted. There are many mysteries of our new home to be uncovered. We explore, mediate, discover, create, and fight as we adapt to living here. While there is much out there we haven’t encountered, we also did not escape all of the problems of our original home. We brought with us our malice, our systems of power, and a capability for cruelty. To overcome these faults we carry with us and the perils of this galaxy, we chose to take an iron vow, a sacred oath. A promise to someone else or to ourselves that propels us into the great cold void. We will not be dissuaded. We won’t give in.
Come play as Ironsworn, driven and capable people of the Forge, in this science fiction adventure. At the table, we will create the galaxy of the Forge with all of its peoples, history, conflicts, and mysteries. We will make heroes bound by their oaths to explore, discover, make relationships, and leave their mark on the galaxy. Then we will take the plunge into adventure based on the choices we made. The narrative focused system of Ironsworn: Starforged ensures that all actions are meaningful and keep the story interesting and progressing.
Bring your creativity and collaborate with your fellow players to create a fantastic story together. Safety tools will be in play.
(he/him) Long time podcast addict, now working on one. When I'm not listening to fantastic actual play shows, you can find me buying rpg books I fully intend to read and run. Sometimes I even do.
"Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child you have stolen. For my will is as strong as yours, and my kingdom as great. You have no power over me!" Are you brave enough to face the Goblin King and defeat the Labyrinth?
A simple game of cooperation and puzzle solving, suitable for all ages.
Frankly, there's nothing new in a plague. Even one that is worshipped by a cult of madmen - nothing special. And the cult attracts thousands of people, making them leave their homes and join the insane dance of death - nothing fancy. Still, someone might need to investigate the rumours of a magical pyramid that is whispered to be the source of the disease and the lunacy. Who knows, there might be treasure! Pre-rolled 3rd level characters will be available, or you can bring your own OSR characters.
Thirteen years ago, four struggling musicians made a deal with the Devil. What were they chasing? Fame, riches, adoration. Your classic Devil fare.
What happened next? Well, you know the way these stories go: the damned fools got it in their head to try and outrun their end of the bargain.
See, the Devil is coming to collect his due, and he doesn’t take kindly to those who can’t cough up. Which brings this story to the four of us here, now, huddled in the back of a freight car on a train hurtling to the one place the Devil will never catch us. One final, desperate shot at immortality.
And if we’re lucky? By the end of the night, one of us will still be left alive to tell the tale.
Last Train to Bremen is a storytelling game of doomed musicians and poor decisions for exactly four players. It uses snappy rules based on Liar’s Dice and other push-your-luck dice games to deliver a tale of secrets, tension, backstabbing, and betrayal.
Build your band, saddle them with baggage, flee your cursed contract, and reflect together on all the choices you made that led you down this sorry path.
CW: may include sex, drugs, violence, drinking, vulgar language
I’m here for narrative roleplaying games that focus on relationships, interpersonal dynamics, and shared experiences. I especially love stories about found family or that ask us to question and reimagine what it means to care for one another.
Jesse Scott (he/him) is a long time TTRPG player, Game Master, and bonafide fantasy nerd. He has run games for kids and adults, friends and strangers, and does his best to provide a safe and democratic space at his table for all.
It’s the big day of the annual Readaville Library Fundraiser! As intrepid Druid Detectives, you’re in the middle of the action, helping to make this community event happen. When the Master of Ceremonies for the event, Sasha Swan, is hurt during setup, can you figure out what happened and still get the fundraiser going on time?
Storyteller & analog games enthusiastI love storytelling in all forms, but my favourite way to tell new stories is collaboratively through tabletop role playing games. I prefer narrative games, and am familiar with a variety of game systems including Powered by the Apocalypse, Polymorph, Dungeons... Read More →
Years ago, as teenagers, you fought a monster in your small town. Then you went off to college and the larger world, forgetting the traumatic events of your youth. But now, you have been called home, for the first time since the fight against the entity. The Sleeper has returned, claiming victims in the night, and only you can stop it. If only you could remember how!
This will be my second year GMing at this Convention. I started playing D&D back in 1983 and have been a GM almost as long. I work in the film industry, write novels, and provide my services to the cats who allow me to live in their house.
Realis: A cursed orbital sphere of 1000 mystical moons, orbiting the massive, incandescent Realis-Itself, lit fitfully by the Corpse Sun while the Great Void churns below, and Moonfolk find a way forward, claiming small joys and working towards some sort of tomorrow.
Realis: A game where your Band of protagonists transform through the story from iconic archetypical heroes to something more specific and real. Created by Austin Walker of the actual play podcast Friends at the Table (your AP podcast's favorite AP podcast).
In this session, your Band will uncover and fight threats from a vast insectoid empire to a Moon in the midst of great change, powered by an ancient and powerful engine. Can you save these people... and convince them to save themselves? Everyone (Players 13+)
In the centre of the multiverse, the city of Troika, there is a goblin-run interdimensional mail system. You are a group of adventurers who have been hired by a patron to retrieve a package from the depths of the mess of the post office - if you can.
Zany hijinx, weird random happenings, sci-fantasy heist. Random character creation - you will likely be a strange thing with weird abilities, or a play on an archetypal adventurer (roll to find out who you're playing). Easy to learn system we can learn together. I will bring colouring pencils and some printouts to colour - optional but fun.
Safety tools: expectation of Saturday-morning cartoon violence and light frights, X-card and pause, rewind. No adult themes beyond humorous bureaucratism, please.
Wickedness is a fantasy-RPG from Possum Creek Games
We will form a coven consisting of 3 witches, each following a unique archetype - the innocent and gentle pure heart, the volatile and revelrous wild spirit, and the uptight scholarly Old Soul. Utilizing a tarot card deck we will draw cards which represent challenges and trials we must work together to face. In the first phase of the game we will draw cards to get to know our coven and its members, in the second phase we will face these trails together.
This game is dice-less and GM-less with 3 players and very light on mechanics you need to learn - focusing on collaborative storytelling and working together to solve problems - all players will take part in building the narrative we are playing. Anyone welcome who would like to see what cards fate decides to deal us!
Hosting a game night or a large event comes with its own set of challenges. This panel explores practical tips and strategies for organizing both small gatherings and bigger events, from keeping players engaged to managing logistics. Whether you're planning a casual D&D night or a large club event, this discussion will help you navigate the process and bring people together more effectively.