Western Canada’s Largest Tabletop Gaming Convention! Join us March 14-16, 2025, at the Vancouver Convention Centre - East (aka Canada Place) in Vancouver, BC, Canada.
With trick taking style action selection and epic space battles, what more could you ask for? Battle your way to galactic dominance and chose the path to victory through your ambitions.
Tend to one of four farms in the village of Esporles, Majorca in the resource-management, dice-drafting game La Granja! Build up your farm, produce goods, and send out your delivery donkeys to establish your presence in the island's growing market and beat out your opponents! Open to all experience levels - I am willing to teach the game to any players looking to try it. Depending on the experience levels of the players at the table, we may or may not play with some of the expansion components as well. If there are any new players, we'll likely play the base game (or only add in components that increase the card and roof tile pool).
Embark on a thrilling journey to claim dominance in Dune: Imperium Uprising! Harness the perfect balance of military power and political cunning as you vie for control over the desert planet of Arrakis. Deploy spies to execute covert operations, secure vital contracts to amass resources, or embrace the ways of the Fremen and ride colossal sandworms into battle!
This standalone spinoff to the acclaimed Dune: Imperium takes the strategic deck-building and worker-placement mechanics you love to bold new heights. Will you outwit your rivals and rise to power? The spice—and victory—awaits!
May include Dune Imperium: Bloodlines expansion if it arrives before the convention.
Netrunner is a two-player asymmetric card game set in a dystopian future where four mega corporations control almost every aspect of daily life. Legendary hackers known as “runners” aim to fight the corps’ influence by hacking into their servers and preventing them from advancing their sinister agendas.
In Netrunner, one player takes the role of the Corp, whose tools include corporate assets and defensive programs called “ice”. Using tools like these and the element of surprise, the Corp aims to advance their agendas to completion. Across the table, the Runner‘s objective is to infiltrate the Corp’s servers and steal their agendas, and they’ll draw on their resources, specialty hardware, and programs to do so. Of course, the Runner is no threat if they’re dead, so a canny Corp may also attempt to “flatline” their opponent through damage—while the Runner’s secondary path to victory is stalling the Corp long enough that they run out of opportunities.
Can the Runner see through the Corp’s bluffs and emerge victorious from their netspace siege, or will the Corp tighten their grip upon the world? Find out by playing Netrunner.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Game of Thrones: The Card Game is a two-player asymmetric card game, where you play as your favourite GOT house, drafting characters and revealing plots to win challenges, gain power and defeat your opponent, while trying to keep your characters alive for one more round.
We’ll be playing Joust, the two-player version, and Second Edition.
The game is played over a series of head-to-head rounds, where you’ll draft and recruit characters, reveal plot cards, and then attack and defend a series of challenges until one person is declared the victor. It’s a strategy-heavy game, where your resource economy is pretty low, so every choice you make can win or lose the game.
This session is open to all experience levels. If you’re a GOT master, amazing! If you’ve never played before, even better! The mechanics are pretty simple (it’s choosing what to do with your cards that’s the hard part), and if you’ve ever played an asymmetrical card game like Magic before, you’ll pick it up in no time.
GOT Card Game is also a LCG, so building your deck outside of gameplay is a big part of the fun once you’ve got the hang of it. So feel free to bring your own deck if you have one, or you can use one of our 8 pre-built house decks and give it a go.
Writer, gamer, cosplayer, nerd- who loves DnD, Thousand Year Old Vampire, and reading stupidly long rule books while organising board game pieces into little bags :)
Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.
Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.
Don't let the cute art fool you, Root is a strategic and mean asymmetrical war game. Pick one of 10 completely unique factions as you vie for control of clearings. The game can be played from 3-6 players (4 recommended) and the first to 30 victory points wins.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
City Hall sees players competing to become Mayor of New York City. They do this by manipulating the various roles within City Hall, leveraging both political capital and money to boost their approval with the voters. Whoever can best balance city growth with voter approval will win the election for mayor.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Sidereal Confluence is a game of aggressive cooperation, where the player who cooperates the best and most will win. It's six rounds of intensive trading of resources, technology, favors, and future promises, and it shines with nine players. Newbies welcome as long as you're prepared to wheel and/or deal!
It is crucial to know the base game of Arcs before playing this expansion. That is highly recommended.
Arcs: The Blighted Reach Campaign – Forge Your Legacy Among the Stars The Blighted Reach Campaign expands Arcs into an epic, multi-session experience where your choices shape the fate of the galaxy. This modular campaign introduces branching narratives, evolving player powers, and a rich tapestry of political intrigue, military conflict, and galactic ambition. As the empire crumbles, will you seize power, rally the remnants, or exploit the chaos for your own gain? Each session builds on the last, with past victories (and betrayals) echoing into the future. No two campaigns play the same, ensuring endless replayability and emergent storytelling. This is one of my favorite games of all times!
I've been in the Greater Vancouver Area for about a year and have completely fallen in love with BC’s rich gaming culture. Some of my favorite games include Twilight Imperium, Arcs, Root, Oath, Gloomhaven, Blood Rage, and many more!I currently run Greater Vancouver Games (GVG... Read More →
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Heavy economic euro where players manipulate supply and demand to capture the most market share. Players will produce goods, price them, and sell to other players or the open market while researching technology to improve their output.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Join us for a Battletech Grinder event, an event which historically is the most popular Battletech event the Catalyst Demo Team runs at GenCon, Origins and many other conventions around the world.
The Battletech Grinder is a casual all-day event and is great for all ability levels where players only pilot one mech at a time. Due to the nature of the event, players can join in, or drop out at any time without disrupting the event, so if you only want to play for a couple of hours and then move on to something else, it's not an issue.
The general idea of the Grinder is that players start with a simple, randomly-assigned small mech that uses basic weapons and rules in a free-for-all style gladiatorial match of Battlemech mayhem. When their mech is destroyed they get randomly-assigned a bigger, better mech that has slightly more complicated weapons and rules, which help ramp the player's learning of the rules and tactics of Battletech in a manageable way, and then thrown back into the carnage! This way new players are introduced to the vast rules of tabletop Battletech over time. Once a player has advanced to the highest class of mech, should they get destroyed again, they start the cycle all over again with a new randomly-assigned basic mech, continuing on in the never-ending slaughterfest.
All supplies will be provided by the Catalyst Demo Team, including miniatures, maps/terrain, dice, record sheets and pencils.
Arcs is a sharp, tactical space opera game set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue.
This is one of the hottest games released last year. I've never played it, so I thought I'd take out the library copy and give it a try. I will read through the rules and/or watch a how-to-play video prior to our playthrough. If you are familiar with the game, you're welcome to teach it. If we're all beginners, we can figure it out together.
A semi-cooperative negotiation game with a possible traitor in the Android (cyberpunk-esque) universe. We each run a corporation that is contracted by the US Government to run part of the city of New Angeles, which is on the equator and hosts a trillion-dollar space elevator. If we keep the city running, we keep our contracts. But if the city descends into chaos, the Government pulls our contracts and we all lose. But one player may be secretly aligned with the feds trying to backstab us so we all lose. And, we each have a secret rival we're trying to earn more capital than to win. So we're working together... but only as much as necessary.
Play as a divine being who has sired a demigod in the realm of humankind. The identity of your lineage is known only to you. Use positional play to complete quests—and influence fate to ensure the outcome is in your favor. Strike the perfect balance of misdirection and mischief to capture the throne.
There are 9 Demigods. At the beginning of the game, each player is secretly assigned one Demigod as their offspring. When the game begins, however, players may control the actions of any Demigod, not just their own. Through strategic play, special powers, and secret voting, players must aid their Demigod in gaining Renown. But be careful! Giving away your lineage too soon may cause the other players to work together toward your Demigod’s demise.
Blood on the Clocktower is a captivating and addictive social bluffing game for those who delight in deduction and deception. No two games are ever the same and no player is ever eliminated. In Blood on the Clocktower, death is not the end…
Join Derek, your Storyteller from Metro Vancouver Clocktower, for beginner and learn to play sessions of Bad Moon Rising